Angel Arcoraci

Microsoft Student Partner – Mza – Arg

Archivos mensuales: enero 2010

Per Mesh Bounding Box tutorial

This article will show you how to build a dictionary of bounding boxes and link them in the code. Why ? Because many times, the model you want to use in your game is quite complex and it’s build upon many meshes. And you may need to know, for example, if a certain part is [...]

Blender to XNA (fbx) – understanding the model

I’ll apologize for my English since it’s not my native language, but I’ll try to make myself as clear as possible. Many people don’t understand very well the process (or at least the basics) of exporting a mesh to XNA from Blender. There are a few basic concepts that the user should know. First, I’ll [...]

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